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Rabu, 28 Maret 2012

Project Review: S.W.A.T. the Movie 2003-PART III-Tactical Personnel Van

 A straight on back shot of the S.W.A.T. van that I built for the feature film marketing. This was designed around a few comps done by the team of Art Directors on the 'pod' for the project back in 2003 while at BLT and Associates as 3D Designer.


 A Worms Eye angle looking up with the back door on this SWAT van, with the back opened up with a few cast members coming at 'Ya.


 A low angled back view with a bit of 'dutch' on the camera, with the back closed up again.


 This overhead shot shows that all details were limited to what was seen in the renders so no front or even side details.


 I went to great detail to be accurate on the door locks and stays that keep the back doors open on these vans so that they would be accurate in style for the iconic vans used by S.W.A.T.



  Here is that back shot in polygons so you can see the level of detail that went into the individual parts on the van.


S.W.A.T. The Movie 2003PART III
The Tactical Personnel Van

Client: Columbia Pictures Inc. via BLT and Associates.
Art Directors: n/a
Project Date: Winter 2002-3.

It this third posting for the work I did for the TV to film adaptation of S.W.A.T., from almost a decade back now. I did this work while I was still an in-house 3D designer at BLT and associates back in 2003. I had done a couple dozen 3D Logos for the film posted here, as well as helping out with the teaser trailer.

In today s blog post we look at the back end of a typical Personnel van used by S.W.A.T. teams in the past, so they wanted an iconic look for the teaser with a van doors.

I built this 3D scene out as all hi-rez, as this was before I perfected my quad modeling techniques over the last decade,  and this was a fast turn around as usual so I did a speed model of the van.

I built out just the back of the van, and a bit of the sides, since we were just creating teaser shots for a few comps using the backside of this van for the posters.

I have a few more posts on S.W.A.T., that I will try and post up these in the future, so keep an eye out.

You can View the logos in PART I here.

You can view the M4 Carbine I built here for PART II

Cheers, THOM

Selasa, 24 Januari 2012

Project Review: Rutger Hauer Traveling Gym 1992.

 Here is a 8 x 10 photo of the final artwork 22 x 17 blue-line on velum.
(Note that in the lower right corner they covered my signature on the artwork)


Project Review
Rutger Hauer Traveling Gym 1992.

Client: Rutger Hauer via Charles T. Cohen and Associates.
Art Direction: Charles T Cohen.
Project Date: January 1992.

This was my second job out of Art Center back in 1991, and I got the work by the connection to my first job, at Design Setters on the Mazda MX-6 Project for Rhythm and Hues.

I delivered what was tasked, a single sketch as posted, but the story behind it is what has shaped my carear for 20 years now. I was asked to sketch out a 18 wheeler with a gym in back so Arnold Schwarzenegger, or any other 'Action Star' could take it with them to the set, and I did. 

A major partner in the venture was actor Rutger Hauer, and it was the only time in my carear I was a bit star struck to meet him, since I am a SUPERFAN of bladerunner, and I did not expect to walk into him at the project meeting back then.

This is the ONLY job I have ever bid a full delivry price on, or a flat rate. I estimated 6 Hrs, [4 to sketch it at 22 x 17 and 2 for changes]. Well, I learned the hard way early on with a new client, that you never know how many changes they will want to make, and the job ended up taking me near 30 hours for 6 hours of pay. A tough lesson, thankfully only needed this one time to learn from.

Consequentlay I realized that art is always an open ended contract since I cannot guess when a client will finally stop changing the art, so I have charged hourly since then and only been stiffed by one client[ in 2010 no less!]. I also have never missed any deadline, as I will not agree from the front end if it is unreasonable,and some clients do not quite get that this benefits them, that I will not even take it if I know it cannot be done.

Cheers, THOM


Rabu, 30 November 2011

Personal Project: The Bugster Coupe- PART II

 I wanted a light grey/silver version with a bright red interior to see the design in a lighter shade.


 This tipped up view shows off the red/black combo that was typical in early VW and Porches of the era.


 Had to try the 'rootbeer' color on this one too, I have seen this color on a 54 VW.


 This ambient render shows the panel seeas better so you can see how I have adjusted the door tops and rear cowl area. Still deciding on rear louver placement, then I finish the tin work up.


 The side view as an Ambient Render,  reveals the decklid is a bit wide and overhangs the rear fender beading, this will be addressed in ROUND 2.0 once I have time to put into her design.


Personal Project
The Bugster Coupe
PART II

So here is Part II, as a follow up to Mondays posting, with some additional images of my Bugster custom VW coupe project I just started this past weekend. As a Transportation design graduate, a project like this is something that I have always wanted to do since a 3D representation of a design is so helpful to do before any metal is cut, and 3D software is the tool to do this as the changes are very fast to implement and see finished the same day, this is a great strength of 3D design.
The model is a work in progress still[ WIP], as I have not welded the big panels into the body yet so I can adjust the overall curves and proportions before it is all one piece. I have some tweaking left to do as well as some design decisions needed to continue, so this is next up.

In the following weeks I have some plans to finish this out, and do the Volksrod alternate version as well, a fender-less I-Beam front ended hot rod version of the Bugster too. I plan to put the uncovered bomber seats from a Speedster in there[ covers on for this one], the Speeedster top and tonneau covers, and I plan to do the entire engine compartment design too showing the huge tray behind the motor now which is about 75% done from when it was going to be used for Herbie[ that portion of the MGFX was scrapped- a motor fly out anim].

Look for more posts as I continue with this personal project in the months ahead.

You can view PART I here.

Cheers, THOM