Here is the full 360 wrap for the Adventureland hub, near the Jungle Cruise for the Video Game we were developing back in the 90's at Disney Interactive.
I printed this out on the color xerox and made a cylinder that you could stand-up and view to get the feel for the space in 3D[ it worked great!], a 2D version of Quicktime VR from the era in sketch format! Here is a 3D Mock-Up to Illustrate this technique
A close up on the RIGHT side of the wrap with the Pavilion in center.
A close Up of the LEFT side of the wrap with the Queue for the Jungle Cruise.
Disney Interactive: VMK
Virtual Magic Kingdom DVD Game
Curvilinear Perspective Wraps
Part VI
I printed this out on the color xerox and made a cylinder that you could stand-up and view to get the feel for the space in 3D[ it worked great!], a 2D version of Quicktime VR from the era in sketch format! Here is a 3D Mock-Up to Illustrate this technique
A close up on the RIGHT side of the wrap with the Pavilion in center.
A close Up of the LEFT side of the wrap with the Queue for the Jungle Cruise.
Disney Interactive: VMK
Virtual Magic Kingdom DVD Game
Curvilinear Perspective Wraps
Part VI
Client: Disney Interactive
Art Director: Myself
Project Date: Summer 1996
This is my sixth post in my series on the Virtual Magic Kingdom [ VMK] project I did for Disney Interactive back in 1996, and with this post, I cover a second perspective wrap that I did for a full 360 view from one of the game "Nodes".
They wanted a single sketch that would help them visualize the view from a specific point in the hub at the Virtual Disneyland Park we were making for the Virtual Magic Kingdom game so I did a sketch for each land.
You will notice that the artwork uses the fish-eye perspective grids I based on M.C. Eschers study of this drawing method, so I developed it to the project. I even taught the team curvilinear perspective to follow the theme we had for this game. A very fun time I had there with a great team, and now that I am back doing work for WDI, I pass by the old building on a regular basis.
You may review my earlier VMK posts in these link-a-dinks:
PART I
PART II
PART III
PART IV
PART V
Cheers, THOM
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