Tampilkan postingan dengan label Background Layouts. Tampilkan semua postingan
Tampilkan postingan dengan label Background Layouts. Tampilkan semua postingan

Selasa, 27 Maret 2012

Behind the Art: The Under Drawings PART II-ScoobyDoo


Here is the under drawing I did for the Scooby Doo Project with Heavy Iron from the 90's for this crypt area of the video game. You can view the final here


One of my favorite sketches for the Scooby Doo game, was this overhead on the above ground graveyard. Here is this final as delivered.



A Secret Laboratory[ final here ] in a rock cave from Scooby Doo the Video Game from the 90's.


The underdrawing I did for this shipwreck cove from Scooby Doo, with the final here.

Behind the Art
The Under Drawings
PART II Scooby Doo

Today I have posted PART II  in this new series of under drawings for various 2D projects.

The under drawing sets the look for the final in a way that is still rough enough to change and add details too, but also clean enough so that my "Non-Artist; clients can easily see the main direction, and enough of my intent to sign off on the next step with the details.

Today I have posed up four examples for the Scooby Doo project I did in the nineties for Heavy Iron Studios here in SoCal, and I posted that work here, if you are interested.

Now, the under drawings are not just a part of the way I create a piece for a client, but also an integral part of the process of approvals I have with them, so I can get sign off for the time consuming final line work stage as well as any thing else before time and $$ is used up on the details, without a clear picture of the overall look and proportions needed for the project.

 I usually put an under drawing over a hand made perspective grid I have made using ship curves, but for these examples, I put a quick grid on the under drawings themselves as seen above.

I do most of these on a 8.5 x 11 piece of generic copy paper, which is abundant and cheap for this. I usually do the final overlay on Clearprint or 'Vincent' Vellum.

You can view PART I of my under drawing posts here.


Cheers, THOM

Kamis, 02 Februari 2012

Project Review: The Phantom 2040- PARTLXXXXI [91st]-INT Animation Layouts

 Here is a corridor from the Dykstra Platform design I did for the show.


 A window view layout with an animated sky pan seen through the windows for the Hypersonic Jet from the TV series I designed.


 This is a overhead compartment view inside the Hypersonic Jet, a simple layout fixed for production.


 Here is the interior layout I did for Maxwell Madisons Hyper Cruiser seen here, here, and here.


Phantom 2040-PART LXXXXI [91st]
Various Props

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.


This is my 91st posting here on my design blog for my contributions to The Phantom 2040, and my first 2012 Phantom posting, so only a mere 28 years to go until we ARE METROPIA!

Animation Layout for television series are typically out sourced to foreign countries to complete, due to the lowered labor costs. At Hearst, we did this in Canada, France, as well as the majority is South Korea at Sei-Young Anitel  Animation Studios.

Sometimes I had enough time to correct, or flat out re-do the layouts that were botched, and our budget was the lowest in the industry so we got what we paid for, or more precisely what we DIDN'T pay for, so I did these fixed versions every chance I had.

Some I fixed were very fast, like 5 minutes to correct a perspective issue or the break out the ship curves to add the fishy eye look back into the show, but all were done to keep the continuity high.

If you are a FAN of The Phantom 2040, and on FACEBOOK, there is a group dedicated to the show here.

There is a TAG on the list to the RIGHT for other Phantom 2o4o entry's, but you can click this as well.

Cheers, THOM